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Copyright C mixi, Inc. All rights reserved. However, a domain wizard gains one bonus spell per spell level, which must be filled with the spell from that level of the domain spell list or with a lower-level domain spell that has been altered with a metamagic feat. No Prohibited Schools Unlike a specialist wizard, a domain wizard need not select any prohibited schools or domains. All wizard spells are available to her to learn.

Abjuration Domain 0—resistance; 1st—shield; 2nd—resist energy; 3rd—dispel magic; 4th—remove curse; 5th—mage's private sanctum; 6th—greater dispel magic; 7th—banishment; 8th—mind blank; 9th—prismatic sphere. Battle Domain 0—daze; 1st—true strike; 2nd—protection from arrows; 3rd—greater magic weapon; 4th—fire shield; 5th—interposing hand; 6th—transformation; 7th—power word blind; 8th—moment of prescience; 9th—time stop.

Cold Domain 0—ray of frost; 1st—chill touch; 2nd—chill metal as 2nd-level druid spell ; 3rd—sleet storm; 4th—wall of ice; 5th—cone of cold; 6th—freezing sphere; 7th—delayed blast frostball as delayed blast fireball, but deals cold damage instead of fire damage ; 8th—polar ray; 9th—comet swarm as meteor swarm, but deals cold damage instead of fire damage.

Conjuration Domain 0—acid splash; 1st—mage armor; 2nd—web; 3rd—stinking cloud; 4th—summon monster IV; 5th—wall of stone; 6th—acid fog; 7th—summon monster VII; 8th—maze; 9th—gate. Divination Domain 0—detect magic; 1st—detect secret doors; 2nd—see invisibility; 3rd—arcane sight; 4th—arcane eye; 5th—prying eyes; 6th—true seeing; 7th—greater arcane sight; 8th—discern location; 9th—foresight. Evocation Domain 0—light; 1st—magic missile; 2nd—flaming sphere; 3rd—lightning bolt; 4th—shout; 5th—wall of force; 6th—forceful hand; 7th—mage's sword; 8th—telekinetic sphere; 9th—crushing hand.

Fire Domain 0—flare; 1st—burning hands; 2nd—scorching ray; 3rd—fireball; 4th—wall of fire; 5th—cone of fire as cone of cold, but deals fire damage instead of cold damage ; 6th—summon monster VI fire creatures only ; 7th—delayed blast fireball; 8th—incendiary cloud; 9th—meteor swarm.

Illusion Domain 0—ghost sound; 1st—disguise self; 2nd—invisibility; 3rd—major image; 4th—phantasmal killer; 5th—shadow evocation; 6th—mislead; 7th—mass invisibility; 8th—scintillating pattern; 9th—shades. Necromancy Domain 0—disrupt undead; 1st—ray of enfeeblement; 2nd—false life; 3rd—vampiric touch; 4th—fear; 5th—waves of fatigue; 6th—circle of death; 7th—control undead; 8th—horrid wilting; 9th—energy drain. Storm Domain 0—ray of frost; 1st—obscuring mist as 1st-level cleric spell ; 2nd—gust of wind; 3rd—lightning bolt; 4th—ice storm; 5th—control winds as 5th-level druid spell ; 6th—chain lightning; 7th—control weather; 8th—whirlwind as 8th-level druid spell ; 9th—storm of vengeance as 9th-level cleric spell.

Transmutation Domain 0—mage hand; 1st—expeditious retreat; 2nd—levitate; 3rd—haste; 4th—polymorph; 5th—baleful polymorph; 6th—disintegrate; 7th—reverse gravity; 8th—iron body; 9th—shapechange. Gain Bonus feats as fighter. Lose Sneak attack. However, he takes a -4 penalty when using this ability against animals. A nongood ranger may have a fiendish version of a normal animal as his animal companion. Weapon and Armor Proficiency Thugs are proficient with all simple and martial weapons and with light armor.

Bonus Feats A thug doesn't gain the normal fighter bonus feat at 1st level. Also, add Urban Tracking to the list of fighter bonus feats available to the thug. Bahamut beckons to his would-be followers, and those few who might choose to serve him. A few heed it after reaching adulthood and beginning their careers.

It is a long process full of self-reflection and commitment. Dressed in a loose, linen shift, she spends a full day and night fasting and meditating upon her choice. This symbolic act represents her acceptance of the transformation. After awakening inside the sealed egg, she breaks out of it as a glorious, draconic child of Bahamut. Prerequisites: In order to be accepted as a suitable candidate, the supplicant must be non-evil and have an Intelligence score of at least 3. Interested, definitely interested.

I'll take a chance on rolling. Let's see That could make a pretty good Bard, I would say. I've seen my luck with rolling 4d6b3, I'll take the 28 pb. I'm looking at a druid who detests the dark spirits that seem to be filling the land.

If material you can look at easily is likely OK, what's your opinion of psionics on the srd, i. In particular the psion class, kineticist discipline.

It's much like a blasting sorcerer, but uses a spell point system rather than spell slots. Rolls: [roll0] [roll1] [roll2] [roll3] [roll4] [roll5] [roll6] [roll7] [roll8] [roll9] [roll10] [roll11] Obviously it's the second set here which gets the nod. Never played this module before! Let's see what the dice say [roll0] [roll1] [roll2] [roll3] [roll4] [roll5] [roll6] [roll7] [roll8] [roll9] [roll10] [roll11].

That works for me. I'm fine with psionics on the SRD. Would ToB be okay? I can always ask This calls for some type of holy warrior, but I don't like playing a prepared caster too much bookkeeping and base Paladin is pretty meh.

ToB will be case by case, and see rules about posting specific links about what you want. I'd like to play this variant of the druid from the SRD if possible. Gain Bonus to Armor Class when unarmored as monk, including Wisdom bonus to AC , fast movement as monk , favored enemy as ranger , swift tracker as ranger , Track feat as ranger. Lose Armor and shield proficiency, wild shape all versions. This is fine, but you still have to provide a link. Sorry about that.

Stats 1 [roll0] [roll1] [roll2] [roll3] [roll4] [roll5] 2 [roll6] [roll7] [roll8] [roll9] [roll10] [roll11] Equal to a point buy. Not bad. Posting interest. Just tell me what class role you need filled and I'll build a character. Set 1: [roll0] [roll1] [roll2] [roll3] [roll4] [roll5] Set 2: [roll6] [roll7] [roll8] [roll9] [roll10] [roll11].

I'm not sure if you still have any slots open, but I've always wanted to run through Ravenloft and I'm a sucker for a damn good roleplay. What's your view on half-breeds? If its in one of the books above its fine, otherwise link it :smalltongue:. Colour me interested. If its in one of the books above its fine, otherwise link it :smalltongue: It's technically listed in the MM, but elaborated more in the Draconomicon.

I might have a tiny soft spot for half-dragons. It's technically listed in the MM, but elaborated more in the Draconomicon. Link me any of the Draconomicon stuff you would want. Will do! Might do a Tiefling instead, but wanted to ask. It looks like you've got a holy warrior, a cleric, a druid, and a bard thus far. Got room for a little rogue that's probably all too aware of where the hell they are and not pleased in the least?

If you do rogue make sure to take the light bringer ACF from Ravenloft or your rogue will have a very very hard time. Light Bringer? Go for the good old fashioned holy warrior archetype? If the Book of Weeaboo fightan magic doesn't appeal to you, would an Artificer be acceptable?

Hey Rofl! I have already OKed Crusader with someone else in PM, so while you are free to throw one together, it will put you directly in contention with someone else for not only that general role, but the same class. An artificer also works no need for link as I actually have that book! I was going to ask for this rofl but you need to provide a link and unfortunately there are no links to legitimate sources for ToB outside the Warlord but it doesn't provide a list of maneuvers As for the Light Bringer Rogue it's on page of expedition to castle ravenloft and it allows rogues to deal half of their sneak attack damage while flanking enemies that are normally immune to ie, ie undead creatures which make up a huge amount of the encounters in the module.

Would I be able to set up a portable wright in a workshop, that kind of thing? If that doesn't work out, I don't mind rolling a classic control based wizard. Huh thanks Morbis! That's a really good idea! I won't have trapsense, but at least I'll be able to shank a vampire if need be. Any idea for character personalities and such on you end?

Looks like it's gonna be a fun and interesting party. Set1 [roll0] [roll1] [roll2] [roll3] [roll4] [roll5] Set2 [roll6] [roll7] [roll8] [roll9] [roll10] [roll11].

There will be as much downtime for crafting as the party sets aside for crafting. And there will be opportunities to use a workshop. I think I'll try the Artificer then, and aim to bribe the party with some custom made magic items. For the purposes of developing a character background, what world is the adventure taking place in? Faerun, Eberron, Greyhawk, etc?

I think Eberron would work well if you put Ravenloft in the Karnathi hinterlands. Ravenloft is a Dread Realm so technically you can get into it from anywhere. Now getting out I think Eberron would work well if you put Ravenloft in the Karnathi hinterlands I was planning on having it in Forgotten Realms, but if you guys want it to be elsewhere, I'm pretty flexible I just don't intend to bring much of the world into Ravenloft And since I think I missed some questions Want to consult some books about feats, if i can link it here can i take feats from source books?

Yep :smallsmile: Posting interest. I added a table to the first post with what people have posted interest as so far Got room for a little rogue that's probably all too aware of where the hell they are and not pleased in the least? I like rogues, for some reason some people tend to not like my rogues-turned-assassins though :smalltongue: Besides, its more about what people want to play than what I want them to play. Quick Question. Will Feats from Races of the Dragon be allowed?

Namely looking at Dragon tail or Dragon wings or both. How are we doing HP? Half-orc isn't mechanically great, but it's fun.

How are we arriving in Ravenloft? Mysterious portal, archmage, transported in a dream? HP - if the group prefers average, then average, if the group prefers roll then roll, but everyone is doing it the same way. Doesn't really matter to me. Of your own free will too! The game technically starts with the party in a tavern.

Sounds good to me! And technically any time you walk into mist you run the risk of ending up in Ravenloft. I like the idea of us being in Faerrun and I'm fine with rolling health. Hmm now whether to take wings or tail or both. If I took just tail it'd be a lot easier to pass her off as a tiefling, but if I took both it means if she has to climb her happy little butt up the side of a castle the chance of falling to her death is slightly reduced.

Hmmm decisions decisions. I think there are several ways of viewing Ravenloft, one as a separate realm, another as "part of whatever realm the campaign happens to be taking place in". For this campaign, the second will be true. I'm switching to running a wizard, it means there is less bookkeeping involved for the both of us.

Oh goodie! Then my Rogue's knowledge will actually apply. I'll have her character sheet up here momentarily and will roll for health once we've decided if we're rolling or taking average. One reason I traded out wild shape as versatile as it is was to have less bookkeeping. I have the very very basics done of my character, and I'll link her up tomorrow once I get a few more things written.

He's a lowlife who still can't quite believe he's made good, but I don't have a lot more details on his background yet. Only did her max base health. I see someone else is making a very similar character I will have to out cleric them! His stats are better but I shall be victorious! To clarify this for the players: "Expedition to Castle Ravenloft" is an update of the original I6 module, it can be the "Dread Realm" version of Ravenloft or it can be simply the county of Barovia set in whatever campaign world the DM normally runs games in; there are specific suggestions for how to handle placing it on Oerth, Faerun, Eberron, the Ravenloft demiplane, or Earth in a game of D20 Modern Stanley: I would take those links down they violate the terms and conditions of the board since DnDtools does not have authorization to host that copyright information, tis why I have been only using links to wotc archive and d20srd.

I do not fear the dark for I shall step boldly out to face it, illuminate it, and defeat it with Pelor at my side all that stain this world shall be eliminated. While her physical stature is about as imposing as a mouse her spirit and personality make it quite evident that she is a force to be reckoned with and she carries herself with dignity.

She dresses in the plain garb of the cloister because she sees no reason to strut around like a peacock when she has important work to do. Her most striking features are her eyes, not just because of their odd colour but because of their intensity born from purpose. Her faith enriches her and gives her the strength to endure despite her body's frailty.

The sister is a warm person who selflessly devotes her life to adding others in need, she will not complain about her hardships and is always willing to say a prayer to those she thinks could use it.

The only trait that equals her kindness is her faith and at times she may be preachy it is not in the effort to convert or guilt trip, it is only her way of saying her thanks to her deity. She values knowledge but does not seek to keep it contained within a dusty library, believing knowledge she be used to protect and aid the people.

She may not be the most gifted of scholars but she does what she can to learn about the creatures of the dark to shield the innocent. Despite the fact she is a nun, she enjoys playful banter as long as it isn't harmful and music though she never had an opportunity to learn it in any capacity. She doesn't take the lead but is always willing to offer advice and will do her best to work with any that stand against the forces of Evil.

From adult hood, Mary has devoted herself to the church of Pelor though her lack of physical prowess kept her from serving in a normal capacity for the church but it didn't hinder her.



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