There's no room for figuring things out on your own, and exploration is kept to a minimum. In fact the only exploration to be had comes in traversing the dungeons, and even then once you've completed them that's it. There's no chance to return to them to fight re-spawned beasts and score some nice rare items.
You just keep on trucking through the game. While making your way through the dungeon it becomes very clear early on that the best items that you're going to find will indeed be in the dungeon, tucked away in a treasure chest of some sort or another. One doesn't start keeping a decent stock of weapons and armor until later in the game, so he winds up only really being around so you have someone to by healing items off of.
One problem with treasure hunting in the depths of the ship is that there are tons of different types of treasure chests. It's easy to overlook them when heading into a new area since you're already used to what they were looking like in past sectors. Often times it's a complete fluke to actually find them, only discovering the things because you accidentally passed your mouse over them and they were illuminated to draw attention to them.
A uniform chest design would have been much easier to deal with. And the visual design in the game really isn't much to look at either. Even with the settings cranked up there isn't a huge amount of detail to the environments or the many enemies that you'll come across in Harbinger.
The frame rate stutters every now and then, and there is some slowdown when you get too many enemies on screen at once. The overall character design isn't going to be wowing anyone, it has a marginal comic book feel, but it isn't very engaging.
On the other hand, the music in the game is great. If you're a fan of Boards of Canada or either of Aphex Twin's "Selected Ambient Works" albums you'll like the very stripped down, atmospheric ambient tunes in the game. They're downright soothing and really bring a nice aural experience to the table; easily canceling out the ho-hum sound effects and often times laughable voice acting.
The story too is a fun little romp. The whole time you're playing you get the feeling that something really big is about to go down, and the way that the narrative slowly feeds you the information and things start to dawn on you is a great ride. It's an odd mix of prophecy and political intrigue, definitely an interesting combination of story telling in a game.
Easily the very best feature in the game, and one I hope that other developers take note of, is the EZ Stash in Harbinger. Basically it acts as a means to help combat having a cluttered inventory while traveling through a dungeon. When it comes to PC Action RPGs it doesn't take long to fill the inventory right up with all manner of enchanted weapons, armor, and the like.
To help deal with this, Harbinger uses something called the EZ Stash. They're containers placed within the dungeon where you can stash excess items you've collected. The beauty of it all is that there is also an EZ Stash at home base where you can pick up the items later either to equip them or sell them to Oda.
It let's the player have their cake and eat it too tucking treasure away for later without being over burdened, instead of sadly having to give up a potentially helpful item that they don't have room for at the time.
Harbinger does have some good ideas, but ultimately the lackluster combat and the very linear nature of the game prevent the title from really becoming engaging. A lot of the time it just feels like you're going through the paces. Download MB. External links PCGamingWiki.
Captures and Snapshots DOS. Write a comment Share your gamer memories, help others to run the game or comment anything you'd like. Send comment. Just one click to download at full speed! DOS Version. Patch Patch KB.
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