But Caballero has the advantage of working with an experimentation-friendly development tool called the white box, which lets him whip up working game scenarios--complete with primitive graphics and control schemes--in about a day and show them to the rest of the team for approval.
We can only imagine, considering that one minigame that survived white-box scrutiny has you stuffing a tampon into your shot-up buddy's gushing wound. Plenty of other imaginative concepts survived, too. The characters can chuck ammo to each other when they're low, stand back to back to protect their vulnerable keisters while covering enemies in a degree arc, help each other rappel down buildings, work together to knock over heavy tables and shove them along as portable cover, and carry each other if one is shot the injured man can still shoot while hanging off the other guy's shoulder.
Even standard co-op stuff like sniping as a team or using one player to boost another to a second floor has been livened up. While lifting your partner over a wall, for example, you can use the analog stick to boost him high enough to shoot enemies, thus clearing the way, or lower him a bit to give him cover from their returning fire. These actions aren't optional. Everything in Army of Two, from the environments and their shoals of physics-based obstacles to its small army of enemies up to 50 on screen at once has been designed to force you to work with your partner--or else.
Getting your partner to do what you want is simple enough--just ask him. All the game's actions are contextual, displaying on a pop-up menu when conditions are right. If you see the option, just say it into the microphone and your A. In other words, these guys are chatty--and it's up to you to hold up your end of the conversation. We watched the player carry on conversations with his partner, sparking dialogue straight out of a buddy-cop flick.
Just as worrying is whether the single-player game will get repetitive, with your A. Joe doll with his string pulled. The team, fortunately, is aware of this potential snafu. But with behaviors and action, you can see the same action times and not get bored of it. So we're trying to use more animation instead of voiceovers to avoid repetition. It's something that becomes more clear when you realize your A. He'll out-and-out refuse orders to commands that didn't lead to success in the past.
And the team is filling the game with lots of opportunities to get on your partner's bad side. Peppering him with friendly fire is the obvious way to do it and earn a little retaliation in the process. You can bring the roof down on the guy if he happens to stand beneath a crumbling ceiling.
And if you really want to push his buttons, you can go beyond these pranks and engage in atrocities that would needle even the most bloodthirsty soldier's conscience. In Army of Two, your partner has a heart. You're a dog-killer. He'll punch you in the face and punish you for your actions. Earning your buddy's trust again, fortunately, doesn't take much effort.
Saving his bacon helps. He'll even offer Punk'd-style payback to settle old scores. At one point in the demo, we saw our PO'ed partner fall in battle. Once we leaned over his prone body to revive him, he kicked us and started cracking up, the faker.
And once you're both on good terms again, it's back to lots of manly high-fiving, chestbumping, and rump-patting. Your partner will even act as a guide in the largely nonlinear levels: "If a player doesn't know what to do, the A. A second player can join Army of Two at any time--even right in the middle of a mission--and from anywhere, whether it's across the Internet or across the couch.
Entering players immediately assume the role of your partner, with the game jumping into splitscreen if you're both on the same system. But even if both players are connected via the Net, with their own TVs and chatting via headsets, Army of Two will keep a splitscreen perspective to help them keep track of each other.
Take the sniper mode, which players can enter together if they both have the right rifles. It splits the screen into three boxes: two for each shooter's sniper scopes, and a third showing the whole scene.
I got him. Again, this game is all about teamwork, with missions that demand precise coordination to pull off successfully for instance, you might have to snipe two guards simultaneously, or else one of them will alert more goons. But as we watch Tyson and Elliot buckled together groin-to-buttocks in a tandem parachute, slapping each other's butts in moments of glory, and rubbing suntan lotion on each other's backs OK, we made that last one up , we can't help but pick up a certain vibe from these manly men.
If we ask, will the game's makers tell? For us, we need to make people think about how to play games differently. It's the core for what Army of Two is all about. Call Army of Two's two heroes "mercenaries" at your peril. Tyson and Elliot are actually "contractors" in a private military corporation PMC , a company hired as security or to supplement government military forces. Sometimes they show up on the battlefield with a baseball cap, sports jersey, camo pants, and their guns all taped together.
The tampon idea--that's his. But as much as the Army of Two team is excited about incorporating such stranger-than-fiction scenarios, they're even more into the idea of the cutthroat corporate philosophy behind the PMC--that these increasingly ubiquitous companies work for the highest bidder. I mean, we're not in the business of edutainment; Army of Two is strictly an entertainment product.
But if we make people get online and do some research, then the team thinks that's pretty cool. The pre-scripted element takes away the feelings of autonomy and tactical thinking that otherwise would see the game reach greater heights.
The game that continued the story from the first Army of Two game, The 40th Day is one that is remembered fondly for its unique approach to cooperative, third-person gameplay and fun, bombastic gameplay. Browse games Game Portals. Army of Two: The 40th Day. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game.
Game review Downloads Screenshots Two Sides to Every Story On the surface, The 40th Day might look like any other grey and brown third-person shooter from the s. Overall rating: 6. Download Army of Two: The 40th Day.
XBox Playstation 3.
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